【球盟会】《7日杀》宣布将于6月发布1.0正式版,结束长达12年的ea测试

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摘要

今晨The Fun Pimps工作室发文宣布《7日杀》即将结束长达12年的ea测试,将发布1.0正式版。PC版将于6月发布,主机版将于PC版发布后几周内发布1.0。价格将有美区的$24.99上调至$49.99美元。且在2024 年 4 月 22 日至 4 月 29 日在 Steam 上提供为期一周的大型“最后机会”特卖活动,以便人们在价格上涨之前有最后一次机会购买游戏。

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今晨The Fun Pimps工作室发文宣布《7日杀》即将结束长达12年的ea测试,将发布1.0正式版。PC版将于6月发布,主机版将于PC版发布后几周内发布1.0。价格将有美区的$24.99上调至$49.99美元。且在2024 年 4 月 22 日至 4 月 29 日在 Steam 上提供为期一周的大型“最后机会”特卖活动,以便人们在价格上涨之前有最后一次机会购买游戏。

【球盟会】《7日杀》宣布将于6月发布1.0正式版,结束长达12年的ea测试

ALPHA EXODUS 常见问题解答

1.0 LAUNCH

Q: Why release now?

A: We have been developing 7 Days for

nearly 12 years and have had over twenty large scale early access releases that have brought the game to a significantly different place and quality than where it began. Our team feels satisfied with our efforts, especially with the significant overall progress, art quality and optimizations that have gone into the current release slated for all PC and Consoles and are ready for launch. We are now turning our focus to other ways we can support ALL versions of the game – through our planned roadmap, free updates, and beyond! The Fun Pimps have and will continue to support 7 Days to Die development with a majority of their resources.

问:为什么现在发布?

答:我们开发《7 Days》已经近 12 年了,并且已经发布了 20 多个大规模抢先体验版本,这些版本使游戏达到了与最初相比明显不同的水平和质量。我们的团队对我们的努力感到满意,特别是对所有 PC 和游戏机当前版本的重大整体进展、美术质量和优化,并准备发布。我们现在将重点转向支持游戏所有版本的其他方式 - 通过我们计划的路线图、免费更新等等! Fun Pimps 已经并将继续利用其大部分资源支持《7 Days to Die》的开发。

Q: Why are some features in the road map?A: 

We have put significant work into these systems but some still have a ways to go to be ready for prime time. Rather than keep 7 Days to Die in further Alphas, we think it’s time to leave early access and officially announce our 1.0 launch, future plans and commit to the deadlines on these features. With that said, supporting and keeping parity with PC, PS5, and Xbox X/S Series will be our top priority.

问:为什么路线图中有一些功能?

答:我们已经在这些系统上投入了大量工作,但有些系统距离黄金时段做好准备还有很长的路要走。我们认为是时候放弃抢先体验并正式宣布我们的 1.0 版本、未来计划并承诺这些功能的最后期限,而不是将《7 Days to Die》保留在进一步的 Alpha 版本中。话虽如此,支持并保持与 PC、PS5 和 Xbox X/S 系列的平价将是我们的首要任务。

Q: So what does this mean for A22 and other Alpha builds?

A: Alpha build updates that were detailed or talked about prior to this news are going to become the major planned updates shown in the road map. The naming convention will reset to “Version 1.0” and so forth.

问:那么这对于 A22 和其他 Alpha 版本意味着什么?

答:在此消息之前详细说明或讨论的 Alpha 构建更新将成为路线图中显示的主要计划更新。命名约定将重置为“版本 1.0”等。

Q: Will there still be early release/experimental builds?

A:Yes, we still release experimental builds on Steam before going stable. Stable releases will go to console and other PC markets after they are ready.

问:还会有早期发布/实验版本吗?

答:是的,在稳定之前我们仍然会在 Steam 上发布实验版本。稳定版本准备就绪后将投放到游戏机和其他 PC 市场。

Q: Will I still be able to access older alphas of the game?

A: Yes we will continue to support this on Steam as the Steam policies permit. This will not be a feature in other platforms.

问:我仍然可以访问游戏的较早版本吗?

答:是的,在 Steam 政策允许的情况下,我们将继续在 Steam 上支持这一点。这将是其他平台所没有的功能。

Q: What about the Kickstarter stretch goals?

A: We’re working on completing all stretch goals. As mentioned in the Kickstarter, some of these features will come post-launch. We are focused on ensuring all Kickstarter backers will receive the promised content.

问:Kickstarter 延伸目标怎么样?

答:我们正在努力完成所有延伸目标。正如 Kickstarter 中提到的,其中一些功能将在发布后提供。我们致力于确保所有 Kickstarter 资助者都能收到承诺的内容。

Q: What was the 7 Days to Die “Apocalypse Edition”?

A: This was a tentative name we were considering for the console 1.0 release of the game. But, after working with Microsoft and Sony, we thought the best way to avoid brand confusion was to call it the console edition. We are scrapping “Apocalypse Edition” at this time to hopefully avoid confusion.

问:《七日杀》“天启版”是什么?

答:这是我们为游戏的主机 1.0 版本考虑的暂定名称。但是,在与微软和索尼合作之后,我们认为避免品牌混乱的最佳方法是将其称为主机版。我们目前正在废弃“天启版”,希望避免混乱。

Q: Is there a roadmap for post-release?

A: Yes! You can view it below. Once 1.0 Launches, we’ll be updating the image with a more detailed look at what’s coming and when.

问:发布后有路线图吗?

答:是的!您可以在下面查看。 1.0 启动后,我们将更新图像,更详细地了解即将推出的内容和时间。

【球盟会】《7日杀》宣布将于6月发布1.0正式版,结束长达12年的ea测试

价格变动

Q: Will there be a price raise?

A: Yes, at launch of 1.0 stable the standard retail price of the game from that point forward will increase to $44.99 on all platforms and storefronts. We are offering a major Last Chance weeklong deal sale on Steam from April 22 to April 29, 2024 so that people will have one last chance to get the game before the price increases.

问:会涨价吗?

答:是的,在 1.0 稳定版发布时,所有平台和店面的游戏标准零售价将上涨至 44.99 美元。我们将于 2024 年 4 月 22 日至 4 月 29 日在 Steam 上提供为期一周的大型“最后机会”特卖活动,以便人们在价格上涨之前有最后一次机会购买游戏。

Q: What will the price increase mean for my current PC/Steam copy of 7 Days to Die?

A:Absolutely nothing! Your PC/Steam copy of 7 Days to Die is still yours, and nothing will change besides it coming out of early access with a large free update and all future free updates. We appreciate your early and continued support of our title, and hope you enjoy the full launch.

Users who did not purchase the title before the pricing increase will, of course, have to buy the game at the new retail price point (or during any of our discount periods on Steam in the future!)

问:价格上涨对我当前的 PC/Steam 版《7 Days to Die》意味着什么?

答:绝对没有什么!你的《7 Days to Die》的 PC/Steam 副本仍然是你的,除了抢先体验版的大型免费更新和所有未来的免费更新之外,没有任何变化。我们感谢您早期对我们游戏的持续支持,并希望您喜欢我们的全面发布。

Q: Why increase the cost?

A: We feel as though the quality standard of the game has gone up significantly from when the initial price was set over 8 years ago along with over a decade of content and improvements. We’ve looked at how others have handled leaving early access, and this is a common practice. We in particular want the price of the PC version to have parity with the Console version. We do not wish to force any current users to spend more money to play the game they’ve always supported. However, new users should see the value the game offers reflected in the cost, and we hope that continued support might fund future endeavors in expanding the 7 Days to Die game even further – DLCs, Expansions, and continued free updates (including everything listed in the Road Map)!

问:为什么会增加成本?

答:我们觉得游戏的质量标准比 8 年前设定初始价格时有了显着提高,并且经过了十多年的内容和改进。我们研究了其他人如何处理退出抢先体验的情况,这是一种常见的做法。我们特别希望 PC 版本的价格与主机版本持平。我们不希望强迫任何现有用户花更多的钱来玩他们一直支持的游戏。然而,新用户应该看到游戏提供的价值反映在成本中,我们希望持续的支持可能会为未来进一步扩展《7 Days to Die》游戏提供资金——DLC、扩展包和持续的免费更新(包括路线图)!

主机版本

Q: What does 1.0 Mean for a Console Release?

A: We are pleased to announce that 1.0 will be the version that the console launches on. While we currently are working out the exact release date, we’re aiming for it to release only a few weeks after the launch of PC 1.0 Stable.

答:

Q: Will the Console Version have Crossplay?

A: While it will not be ready for the 1.0 Release, we are pleased to report that Crossplay connections already work with PC, PS5 and Xbox Series S/X. However, we are waiting for  certification approval with Microsoft and Sony. We intend to have more information in the future, and hope for it to be released with Update 1’s launch (tentatively scheduled for Q4 2024).

问:主机版可以跨平台联机吗?

答:虽然尚未准备好发布 1.0 版本,但我们很高兴地报告 Crossplay 连接已可与 PC、PS5 和 Xbox Series S/X 配合使用。不过,我们正在等待微软和索尼的认证批准。我们打算在未来获得更多信息,并希望它能随着 Update 1 的发布而发布(暂定于 2024 年第四季度)。

Q: What about the old Console version?

A: Due to the significant technical differences between old and current console hardware,  we will not be upgrading the legacy version. Legacy owners will have to buy the new title.  
However, we are working closely with Sony and Microsoft to provide a discount to digital legacy owners on their purchase of the new console edition. 

问:旧的控制台版本怎么样?

答:由于旧版和当前主机硬件之间存在显着的技术差异,我们不会升级旧版本。旧版所有者将不得不购买新版。不过,我们正在与索尼和微软密切合作,为购买新游戏机版本的数字遗产所有者提供折扣

我们很早就决定专注于与我们的 PC 版本统一的游戏“新”版本,并且我们在发布后更新游戏的努力将完全集中在该版本上。

Q: What about the old Console version’s availability?

A: Due to product and branding confusion, we will be delisting the legacy console version from digital storefronts when the new version releases. You will still be able to play your old copy if you own it, but no future purchases of the legacy edition will be possible.

问:旧控制台版本的可用性如何?

答:由于产品和品牌混乱,当新版本发布时,我们将从数字店面中删除旧版主机版本。如果您拥有旧版本,您仍然可以播放它,但以后将无法购买旧版本。

Q: Will I be able to use my old saves on the new version?

A: No. You will, of course, be able to continue to use your old saves on the Legacy version if it is installed, but saves will not carry over as they are not compatible with the numerous new changes. 

问:我可以在新版本上使用我的旧存档吗?

答:不。当然,如果安装了旧版本,您将能够继续使用旧版本,但保存内容将不会保留,因为它们与众多新更改不兼容。 

Q: Will the new Console Edition get the same updates this time?

A: Yes! Our plan is to give the console edition owners every free update that the PC version gets, keeping parity with PC for Crossplay. If a feature is not technically possible due to hardware restrictions, or is otherwise restricted by certification requirements set by Microsoft or Sony, it will not make it to the console edition. We will outline any future updates if they will be limited or not make it to the console edition.

问:新主机版这次会得到同样的更新吗?

答:是的!我们的计划是为主机版所有者提供 PC 版获得的所有免费更新,从而与 PC 版的跨平台游戏保持同等水平。如果某个功能由于硬件限制而在技术上不可行,或者受到微软或索尼设定的认证要求的限制,则该功能将不会出现在主机版本中。我们将概述未来的任何更新(如果它们受到限制或无法进入主机版本)。

Q: Will the Console Edition get modding support?

A: We are discussing this, but there are no concrete plans yet. We are looking into how this might be achieved while maintaining performance on the console edition. 

问:主机版会获得模组支持吗?

答:我们正在讨论这个问题,但目前还没有具体的计划。我们正在研究如何在保持主机版性能的同时实现这一目标。 

Q: Will the Console Edition support local splitscreen?

A: No. Due to technical limitations and memory restrictions, this feature is not currently possible on the Console Edition.

问:主机版支持本地分屏吗?

答:不可以。由于技术限制和内存限制,该功能目前在主机版上无法实现。

Q: Are there any plans for future consoles/ports?

A: We have no plans to announce at this time. We are still looking into other platforms.

问:未来的主机/端口有什么计划吗?

答:我们目前没有计划宣布。我们仍在研究其他平台。

Q: Will there be a physical edition of the game?

A: At launch, the game will be digital only. We have no plans to announce at this time, but may look into this in the future.

问:游戏会有实体版吗?

答:发布时,游戏将仅为数字版。我们目前没有计划宣布,但将来可能会对此进行研究。

Q: Will there be any limitations or differences between Console Edition and PC on launch?

A: Console Edition will have some limitations, including:

Random Gen: The Console Edition will launch with a collection of pregenerated maps and the Navezgane experience. However, Random Gen will come in a patch soon after launch.

Level/Prefab Editor and World Editor: The console edition will not launch with the level or world editor..

Internet Connection/Server Connection: At launch, the console edition will be restricted to peer-to-peer games on the same platform. As mentioned in the Crossplay section above, we intend to release Crossplay in Update 1, barring any certification requirements or technical hurdles.

Other Differences: There will be a document in the future that details any other specific differences in performance, online capabilities, hosting features and more. 

问:主机版和 PC 版在发布时会有任何限制或差异吗?

答:主机版会有一些限制,包括:

随机生成:主机版将推出一系列预生成的地图和 Navezgane 体验。然而,随机生成将在发布后不久发布补丁。

关卡/预制件编辑器和世界编辑器:控制台版本不会与关卡或世界编辑器一起启动。

互联网连接/服务器连接:在发布时,主机版本将仅限于同一平台上的点对点游戏。正如上面的跨平台游戏部分所述,我们打算在更新 1 中发布跨平台游戏,排除任何认证要求或技术障碍。

其他差异:将来将会有一个文档详细说明性能、在线功能、托管功能等方面的任何其他具体差异。 

一些小细节:

【球盟会】《7日杀》宣布将于6月发布1.0正式版,结束长达12年的ea测试

【球盟会】《7日杀》宣布将于6月发布1.0正式版,结束长达12年的ea测试

【球盟会】《7日杀》宣布将于6月发布1.0正式版,结束长达12年的ea测试

【球盟会】《7日杀》宣布将于6月发布1.0正式版,结束长达12年的ea测试

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【球盟会】《7日杀》宣布将于6月发布1.0正式版,结束长达12年的ea测试

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